

Now supports the automatic saving and loading of individual player amounts across game sessions (when using separate accounts), without needing any manual intervention. For dedicated servers, make sure the playerName value in the careerSavegame.xml file is not used by players connecting to the game, to avoid problems. Player money is still returned to the server after disconnect, so it is never lost, but ShowMeTheMoney will return the saved money to the player the next time they connect, and deduct it from the server money. Automatic saving and loading is based on the player name. Display total money of all players as a separate amount in a multiplayer game, when separate accounts are enabled. Automatically save multiplayer separate account money and return saved money back to the players at the start of the next game session. Ajust the PDA again with fields, they maby aren’t 100 % in place but the are a good indication.- A mod exclusively for multiplayer games. The heights of the terrain around the mainfarm stays the same, but instate of common dirt ground they are fields again.The dumpyard at the mainfarm stays removed. On request of REEREE i have bring back the fields 23, 24 and 25.

(Unfortunately you can’t choose)ĭeleted the folder from the zip file (saves 300 MB) The first one is at the lighthouse farm, once this one is full the vehicles spawn at the base farm. Tested the map and had no lag problems or so what in the previous version was a problem.įixed the floating markers and decorative equipment at the FS19_Mehrzweckhalle (triple shed)įixed the impossibility to enter the animal husbandry’s trough the gates ( because the invisible husbandry’s where still there from the GE editor)Īdded 2 spawn places to reset your vehicles ( saves you some rides if you wish) So you have replace them both in your mod folder. Both in the map folder as in the placeables folder. I have fixed the problems with the unloading/pipe ect not showing of the new fruits.Īlso I have reduces the size of the zip file.
